which means you'll need vending machines to satisfy patient's hunger. The only way to move things along is to shut down the cafe. You will get these giant queues at times of 30 people waiting for food. The result is adding a cafe slows down all diagnosis and cure times across your hospital. Instead of being bumped in an appointment they keep their place in line and just keep the queue from never moving. They will line up endlessly to get food and so if you don't have as many cafes as you have GPs, well they never go to their appointments. Patients get hungry and they will preferentially go to a cafe for food over vending machines. So cafes aren't really helpful.I just don't understand how they could have been released in the game as they are. The problem rifght now is that the game is basically all about getting the patients ouf ot the hospital as fast as possible, dead or alive. That kind of new patient would work super well with Cafes.£ For example they would need to go back to bed regularly in-between treatments (for example pharmacy, psychiatry etc.). Maybe they could introduce patients that need long cares. If patients were less prone to move around and interact with the entire planet, were staying in the hospital longer and got more benefit from the cafe then it would be worth it.Īlso I love the new (I think it's new right ?) VIP patient feature and I think the cafe could be interesting with a new type of patient like that. I think the biggest problem comes from the fact that patients are meant to stay a "short" amount of time in the hospital and they are a bit too hectic overall. Then again, another problem with the game is that there are death clocks on most if not all of the patients and the game self-defeats itself by having this death clock continue ticking while the patient is doing pretty much anything, so the cafe is pretty much killing patients by taking up their time, much like a lot of things do. Maybe they should make it so that the cafe is more attracted to staff and patients and buffs them more. One of the problems in the game is how so many things intersect each other and prevent placement, especially doors and entrances. Originally posted by Evil_Lord_Proteus:The entrance for the reception room is way too big and kinda kills the room for me. But I'll still use it because it looks cool and I don't mind losing a bit of space only, while cafe you lose way too much space and time and ressources for it. You essentially always waste at least one or two "walls" of space and depending on the layout of the hospital it can be really problematic. The biggest issue with the reception room is that's it's forced to be squared like every other room. And you can put so much cute things in it, it looks a lot better. I've always said the game needs very serious tweaking to many aspects but sadly I doubt it'll change now that we are in the 2nd DLC already.Īs for reception rooms I always use them, I never felt you can fit more receptions in them especially when you start to have 3 to 4. I could see the cafe being actually worth it in the new hospital "Overgrowth" because of how free the shape of the hospital it, also I suspect in Roquefort Castle it may be great to have one too.Īll in all cafes are really strange because they essentially make you waste time and ressources to perform even worse.
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